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Online Workshop
Page history
last edited
by PBworks 15 years, 9 months ago
Online Workshops
Definition
- A learning/training event with specific learning outcomes, prepared resources and activities where there are significant amounts of participant activity and interaction. The workshop takes place synchronously for a fixed amount of time, usually short (1 > 2 hours), with pre-registered participants.
Structure
- Before session:
- Underlying promotion of social constructivism pedagogy
- Clear instructions sent out to delgates
- Participants access course and read/review resources/case studies, post an introduction to a forum (orientation time)
- Clear linear layout of activities to reflect synchronus participation is prepared
- One discussion thread per case study or a strong focussed resource created
- During session:
- Structure of workshop is displayed clearly and is a tight set of co-ordinated "activities"
- Socialisation activity completed first
- directed activities engage participants
- Open/unstructured question and answer in forum. Moderator/trainer/presenter responds in forum (but encourages peer support).
- Other activities completed
- strong facilitator support
- After session:
Activities
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Resources available in advance for reading and review (case studies, links, video/audio documents etc)
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Students invited to post an introduction about themselves in forum (socialisation activity)
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Students invited to chat in chat room (socialisation activity)
- Students invited to post open unstructured questions to forum. Moderator/trainer/presenter responds in forum.
- Student responds to student, and/or
- Faciliatator responds to student, and/or
- Expert reponds to student
- Students requested to participate in online activity (glossary, wiki, or survey etc)
- Students use voice or chat to discuss/collaborate on tasks
- Weblinks to related articles & resources.
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Students invited to create and post/email summary of main points
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Formative assessments or simple quizzes
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Student experience evaluation via survey or poll
Evaluation/feedback
Platform
- A VLE any learning platform
- Virtual world (e.g Second Life)
- A suite of linked web 2.0 tools, eg. a discussion forum, wiki, surveymonkey, youtube, googlescholar, Facebook, ning, twitter, MSN - for example.
Online Workshop
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