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Online Workshop

Page history last edited by PBworks 16 years, 3 months ago

Online Workshops 



  • A learning/training event with specific learning outcomes, prepared resources and activities where there are significant amounts of participant activity and interaction. The workshop takes place synchronously for a fixed amount of time, usually short (1 > 2 hours), with pre-registered participants.



  • Before session:
    • Underlying promotion of social constructivism pedagogy
    • Clear instructions sent out to delgates
    • Participants access course and read/review resources/case studies, post an introduction to a forum (orientation time)
    • Clear linear layout of activities to reflect synchronus participation is prepared
    • One discussion thread per case study or a strong focussed resource created
  • During session:
    • Structure of workshop is displayed clearly and is a tight set of co-ordinated "activities"
    • Socialisation activity completed first
    • directed activities engage participants
    • Open/unstructured question and answer in forum. Moderator/trainer/presenter responds in forum (but encourages peer support).
    • Other activities completed
    • strong facilitator support
  • After session:
    • Collation/summary of main points of discussion by facilitator or delegates
    • Participant evaluation



  • Resources available in advance for reading and review (case studies, links, video/audio documents etc)
  • Students invited to post an introduction about themselves in forum (socialisation activity)
  • Students invited to chat in chat room (socialisation activity)
  • Students invited to post open unstructured questions to forum. Moderator/trainer/presenter responds in forum.
    • Student responds to student, and/or
    • Faciliatator responds to student, and/or
    • Expert reponds to student
  • Students requested to participate in online activity (glossary, wiki, or survey etc)
  • Students use voice or chat to discuss/collaborate on tasks
  • Weblinks to related articles & resources.
  • Students invited to create and post/email summary of main points
  • Formative assessments or simple quizzes
  • Student experience evaluation via survey or poll



  • open and closed questions
  • quantitive & qualitative feedback
  • collated survey



  •  A VLE any learning platform
  • Virtual world (e.g Second Life)
  • A suite of linked web 2.0 tools,  eg. a discussion forum, wiki, surveymonkey, youtube, googlescholar, Facebook, ning, twitter, MSN - for example. 

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